Similarly, at least one hero will always want to interact with the Academic’s Study, and so on. For example, you will no longer arrive at an Assist Encounter desperate for Flame, and have all heroes want to leave or kill the helpless. New logic for choice selection, which will ensure that at least one hero will want to interact with Encounter.Quirk-driven choices in encounters now show the name of the quirk that caused it.Sluice generation tuning: removed cultist chance expanded Academic Study chance to 1-2 Sluice battle config tuning: no more easies, just like other factionsĪssist, Resist, Cultist, and Oasis Encounters.Helps provide balance sandbox so can’t hoover your way to all the good stuff Rare combat items will no longer show up in Common Combat Item draw table road debris now pulls from common combat item table instead of ALL combat item table.Reduced Sluice appearance chance to 50%, at any given inn.Added more repair fight variety on Gaunt side.Blocked diseases from happening in the Valley.Champion monsters will no longer appear until Confession 3+.Will continue to monitor data after launch. Adjusted overall affinity change rates to try to reduce current positive relationship heavy bias.Meltdown: affinity penalty to -3 (still down from -4 that was in Early Access).Resolute: now heals 67% (was 50%) and gives a 3 round debuff resist buff. Overstress (meltdown or resolute) confer a 3 round stress resist buff afterwards.Enemy Advantage tuning pass (several have changed).Relationship blessed and cursed skills now are selected with weighted chance influenced by usage, meaning that the most-used skills are more likely to be chosen.No longer need to spend candles to leave the Altar.Hero Altar tracks: changed first deathblow resist upgrade to always be the first upgrade (after the class unlock).Overall Altar of Hope price audit, resulting in reducing prices of many unlocks.Valley completion candle award increased slightly.Increased region completion candle awards modestly.
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